The games

One page for every game in Coolhand Cards and Coolhand Poker: how it goes, what a good hand looks like, and the mistake most people make.

Coolhand Cards

Trick-Taking

  • Hearts4 players

    The trick-avoiding game. Pass three cards, then take as few hearts as you can, and never the queen of spades, unless you can take them all.

  • Oh Hell3 to 7 players

    Bid exactly the tricks you will take, no more and no fewer, as the deals shrink from seven cards to one and grow back again.

  • Whist4 players

    The English trick game in two partnerships. No bidding, the last card dealt names the trump, and every trick over six scores a point.

  • Spades4 players

    The American partnership game where spades are always trump. Everyone bids the tricks they'll take, and a nil bid is worth a hundred, won or lost.

  • Briscola2 to 4 players

    Italy's trump game on forty cards. Three in hand, draw after every trick, no need to follow suit, and the aces and threes are worth the most.

  • Tressette4 players

    Italy's no-trump partnership game. Follow suit, the three is the highest card, and every ace is a point where the face cards are worth a third.

  • Sueca4 players

    Portugal's game on forty cards. The last card dealt names the trump, the seven is the second-highest card, and sixty-one takes the deal.

  • Court Piece4 players

    The partnership game of India and Pakistan, also called Rang. One player names trumps from their first five cards, and a sweep of seven tricks is a court.

Bidding Games

  • Skat3 to 4 players

    Bid for the right to play alone against the table, take the widow, name the trumps, and score the game's worth or lose twice it.

  • Doppelkopf4 to 5 players

    A German partnership game on a doubled deck. The two holding a queen of clubs are partners, and nobody says so until the play gives it away.

  • Schafkopf4 players

    A Bavarian game on thirty-two cards. Call an ace and whoever holds it is your partner, though nobody knows who until it falls.

  • Euchre4 players

    The partnership game of the American Midwest and Ontario. Twenty-four cards, five tricks a hand, and the two jacks of the trump color sit above the ace.

  • Belote4 players

    A French partnership game. A turned card offers the trump, the jack and nine of trumps outrank the ace, and the takers must not be outscored.

  • Tarneeb4 players

    The partnership game of the Levant, played across the Arab world. Bid for how many tricks your side will take, and the last bidder standing names trumps.

  • Sheepshead5 players

    A Wisconsin game grown from Schafkopf. Pick up the widow, call an ace you lack, and play the hand with whoever turns out to hold it.

  • Five Hundred4 players

    A bidding game grown out of Euchre. Bid the tricks your side will take, pick up the kitty, and play to five hundred.

  • Mighty5 players

    A Korean game of the secret friend. Bid for the card points, take the spare cards, name a card, and play beside whoever turns out to hold it.

  • Pitch4 players

    The Midwest's partnership game, grown from England's All Fours. Bid for the points your side will take, lead a card to set trumps, and play to twenty-one.

Rummy

  • Gin Rummy2 players

    Draw a card, throw a card, build sets and runs, and knock the moment your unmatched cards add up to ten or less. Or wait, and go gin.

  • Rommé2 to 6 players

    The rummy of Germany and Austria, on two decks and their jokers. Build sets and runs, open with forty on the table, and empty your hand first.

  • Rummy 5002 to 6 players

    Put sets and runs on the table, where every card you meld scores for you. Reach deep into the pile for the card you need. Once someone passes five hundred, the highest total wins.

  • Contract Rummy3 to 5 players

    Seven deals, each with a harder contract of groups and runs to lay down before anything else. Cards left in your hand count against you, and the lowest total wins.

  • Canasta4 players

    The partnership rummy from Uruguay. Build melds of one rank with your partner, grow them into canastas, and take the whole pile when you can use its top card.

Shedding Games

  • Crazy Eights2 to 6 players

    Match the top card by rank or suit, play an eight to change the suit, and be the first out. Every family plays it a little differently.

Cribbage

  • Cribbage2 players

    Six cards, two thrown to the crib, then a shared count to thirty-one and a second count of each hand against the start card. Fifteens, pairs and runs score.

Coolhand Poker

18+ · Nothing to win but the hand.

Draw

  • Badugi2 to 6 players

    Four cards and three swap rounds. The lowest hand with four different ranks and four different suits takes the pool, and aces count low.

  • 2-7 Triple Draw2 to 6 players

    Five cards and three swap rounds. The lowest hand takes the pool, a run or five of one suit counts against you, and the ace is always high.

  • A-5 Triple Draw2 to 6 players

    Five cards and three swap rounds. The lowest hand takes the pool; runs and suits don't count against you, and the ace is low.

  • Five Card Draw2 to 6 players

    Five cards and one swap round, and the highest hand takes the pool.

  • Badacey2 to 6 players

    Badugi and A-5 lowball in one. Five cards, three swap rounds, and the pool splits between the two counts.

  • Badeucey2 to 6 players

    Badugi and 2-7 lowball in one. Five cards, three swap rounds, the pool splits between the two counts, and aces are high in both.

  • 2-7 Single Draw2 to 6 players

    Five cards, one swap, and no ceiling on an offer. The lowest hand takes the pool, aces are high, and runs count against you.

  • Sviten Special2 to 6 players

    Five cards, a shared middle and one swap. The pool splits between your five alone and two of yours with three from the middle. Swap one card and it shows.

  • Dramaha2 to 6 players

    Five cards, a shared middle and one swap. The pool splits between your five alone and the Omaha reading of two with three.

Stud

  • Razz2 to 7 players

    Seven cards each, four of them face up for the table to see. The lowest five-card hand takes the pool, and aces count low.

  • Seven Card Stud2 to 7 players

    Seven cards each, four dealt face up. The highest five-card hand takes the pool, and the open cards tell you plenty as you go.

  • Seven Card Stud Hi-Lo2 to 7 players

    Seven Card Stud where the pool splits between the highest hand and the lowest qualifying hand. One hand can take both halves.

Flop Games

  • Texas Hold'em2 to 9 players

    Two cards of your own and five shared in the middle, turned three, one and one. The best five of the seven takes the pool.

  • Omaha2 to 9 players

    Four cards of your own and five shared. Your hand is exactly two of yours and exactly three from the middle, no more and no fewer.

  • Omaha Hi-Lo2 to 9 players

    Omaha with the pool split in two: half to the highest hand and half to the lowest hand of five different cards, all eight or under.

  • Five-Card Omaha2 to 8 players

    Omaha with a fifth card in hand. Still exactly two of yours and three from the middle, but chosen from ten pairings instead of six.

  • Six-Card Omaha2 to 7 players

    Omaha with six cards in hand and fifteen pairings to choose from, so made hands run big.

  • Big O2 to 8 players

    Five-card Omaha with the pool split between the highest hand and a low of five different cards, eight or under. One hand can win both.

  • Pineapple2 to 9 players

    Hold'em with three cards in hand and one to throw away. When you throw it (before the offers, after the first three shared cards, or never) decides how it plays.

Short Deck

  • Six-Plus Hold'em2 to 6 players

    Hold'em with the twos to fives removed. Big hands come often, a flush beats a full house, and A-6-7-8-9 counts as a run.

Home Games

  • Anaconda3 to 7 players

    Seven cards, three rounds of passing cards to your neighbors, cut to five, then turned over one at a time with offers after each. Also called pass the trash.

  • Knock Poker2 to 5 players

    Five cards, then turns of drawing one and throwing one, from the unseen stock or the face-up pile. Knock when you like your hand. The knocker pays or is paid.

  • Whisky Poker2 to 5 players

    One hand more than there are players, face down in the middle. Take it whole, sight unseen, or wait: once somebody takes it, or the first time around is over, it lies face up for all.

  • Guts2 to 8 players

    Two cards and one call, in or out. The best hand in takes the pool, every other player who stayed refills it, and if nobody is in it carries over.

  • Spit in the Ocean2 to 6 players

    Four cards each and one face up in the middle that belongs to everyone, wild along with every card of its rank. One swap, two rounds of offers.

  • Follow the Queen2 to 6 players

    Seven cards, some dealt face up for all to see, with every queen wild and the rank dealt face up right after a queen wild too, until another queen shows.

Chinese Poker

  • Chinese Poker2 to 4 players

    Thirteen cards, sorted into three hands of three, five and five, strongest at the back. Every player settles with every other, row by row.

  • Open-Face Chinese Poker2 to 3 players

    Chinese Poker played one card at a time, face up, and once a card is placed it never moves. Rows out of order score nothing. Big hands earn extra.